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A New Metaverse Platform Arrives To Help Fans Support Virtual Influencers

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If you’ve fallen down the virtual influencer rabbit hole and love computer-generated, hoaxed digital humans, Lil Michaela Also sausage — If you’re having a hard time feeding yourself with digital food, you can help with it VIM.

According to VIM, company website, which stands for “virtual influencer mining”. Creators call this the “Create to Earn (C2E) system”. Players not only support virtual characters in the Metaverse, from We support them.

So what is C2E and how does it work? It’s as easy as creating new digital content. Think avatars, skins, digital art, or music. Create it and sell it as an NFT. Decentralanda virtual world with its own blockchain-enabled currency, is just one notable example of C2E.

Once you own a parcel on it, you can use the Decentraland builder to build whatever you want. You can create anything from buildings to animations to character wearables to artwork. All such works can be traded, put up for sale, or monetized in other ways.

A company spokesperson told dot.LA in an email that VIM is first and foremost a “marketing platform” that facilitates connections between humans and “virtual humans.” Instead of creating dedicated spaces like Decentraland, the focus here is on users and virtual personas.

The rep wrote that people who participate in the platform will be rewarded from “marketing efforts, not gas fees generated from computing power.”

According to VIM, participants can support virtual influencers with their subscriptions and benefit from interacting and promoting with them. Additionally, the project’s creator says it is trying to “solve problems caused” by her other X2E projects. Primarily, VIM wants to dispel the reputation that the X2E project is nothing more than a Ponzi scheme.

X2E, short for “X to Earn,” Web3 growth model It rewards users for referring their friends to the platform, which includes digital goods such as NFTs and cryptocurrencies. The goal of X2E is to engage people in a grand exchange of interests and rights. It’s a tricky model and VIM has shown dot.LA a lot. In theory, the difference between X2E and Ponzi schemes is that the former uses Hype and FOMO to accrue interest and buy-in gradually. The latter moves fast, and creators need to tap into early adopter funding to maintain interest. But again, both models rely on hype and her FOMO driving usership.

VIM’s creators say the service will link to the blockchain to form an ecosystem of gaming, shopping, virtual performance, and social networking services. VIM users can support their favorite influencers through activities that earn VIM tokens. Using her NFT, called “Vanters,” users negotiate with virtual influencers to pick up her lucrative daily quests. The way the quest works is not specified by her VIM creator, but it requires an additional her NFT “Rainbow Goggles” to complete. Additionally, Vanter’s owner can gain unique users her grades, levels, and stats, similar to using power-ups to enhance the character’s abilities in video games.

VIM comes at an interesting time for the virtual influencer space, a category of entertainer that was largely unknown until the “virtual rapper” FN Meka exploded onto the scene. Meka also signed a recording deal with Capitol Records.However, if Meka worst waywas accused on social media of spreading negative stereotypes and exploiting real-world musicians. Lil Michaelaperhaps the most famous virtual influencer, doesn’t need financial backing if it’s true. The Hollywood Reporter claimedcharacters can earn up to $10,000 for a single sponsored post.

The problem is that VIM enters this area when the metaverse is not thriving. Coindesk recently reported Decentraland has just 650 daily active users. Meta’s own Horizon Worlds currently has just under 200,000 active users, according to the document. The Wall Street Journal saw.

That said, virtual influencers aren’t going away anytime soon, and they could become more sophisticated as AI improves. So, even with characters like Lil Miquela becoming fashion stars, the challenge for VIM is that the metaverse still seems resistant to widespread adoption and expansion.

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