- Metaverse could enable existing crimes and take them to new levels
- Child safety is also a concern, says Interpol’s Oberoi
- Virtual reality could facilitate crimes such as terrorist attacks
LONDON (Reuters) – Online immersive environments (the “metaverse”) will spawn new types of cybercrime and existing crimes will be perpetrated at scale, according to global police agency Interpol. He said he was prepared for the risks.
Interpol member states have expressed concerns about how to prepare for possible Metaverse crimes, Madan Oberoi, Interpol’s executive director of technology and innovation, told Reuters.
“Some of the crimes may be new to this medium. Some of the existing crimes will be enabled by the medium and taken to new levels,” he said.
Phishing and fraud can work differently when augmented and virtual reality are involved, Oberoi said. Child safety issues were also a concern, he said.
Virtual reality can also facilitate crime in the physical world, said Oberoi.
“If a terrorist group wants to attack a physical space, they may use this space to plan, simulate, and launch exercises before attacking,” he said.
Earlier this month, European Union law enforcement agency Europol said in a report that terrorist groups could in the future use virtual worlds for propaganda, recruitment and training. Users may also create virtual worlds with “extremist rules,” the report said.
If the metaverse environment records user interactions on the blockchain, “this would allow us to track everything someone does based on a single interaction with the user, providing valuable information to stalkers and extortionists.” ,” said Europol.
Metaverse has become a tech buzzword in 2021. Companies and investors are betting on the rising popularity of virtual world environments to usher in a new phase in the development of the Internet. Facebook announced in October 2021 that it would change its name to Meta to mark a shift to this idea.
But so far, this vision shows little sign of coming to fruition. metaz Shares plunged Thursday as investors expressed skepticism about spending on Metaverse betting.Sale of blockchain-based assets Virtual land and other representations of digital possessions have also plummeted after last year’s period of intense growth.
Reporting by Elizabeth Howcroft and Dina Cartit, Editing by Bernadette Baum
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