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The Metaverse: Myths and Facts

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Any new technology involves a certain amount of ambiguity and myth. But in the Metaverse, many of the myths are exaggerated and misrepresented. It will take many years for the Metaverse vision to fully mature, but the building blocks are already in place to begin this process. Stakeholders address safety, security, and privacy (SSP) issues and work together to make the metaverse safer, more secure, more reliable, more interoperable, and deliver safer, more secure services as seamlessly as possible We need to implement open standards that allow us to do that.

Despite rumors about the Metaverse, many still don’t fully understand it. Some think it’s the future, others think it’s a gimmick. For now, the Metaverse is an interface or platform that allows people’s digital realities to come together to work, play, and collaborate. The Metaverse wants to be the next ‘thing’ across geographic boundaries.That said, there are many Misconceptions about the metaverseand here are some:

Myth 1: You don’t know what the Metaverse is

In recent months it has become clear that there is no single definition of the metaverse. Prominent experts have called it the “Future Internet,” referring to various platforms and immersive devices demonstrating user experiences.

in simple words, Metaverse is the future of the Internet: a Massive scaling, an interactive and interoperable real-time platform, consists of interconnected virtual worlds where people can interact, collaborate, trade, play and create. With 5 billion Internet users in the world, cryptocurrencies fill the void: digital currency, a fully functioning digital economy, ownership of digital goods, and true interoperability between myriad interconnected systems. Emerging as both an infrastructure layer to fill and a zeitgeist. All these define the metaverse.

Myth #2 The Metaverse Is Just A Game

Metaverse is not a game. Gaming is an activity that can be done within the Metaverse, with his 3 billion gamers in the world. Today, when people talk about the Metaverse, they often describe games like his platform. robloxWhen Mine Craft As an example. Gaming remains one of the primary experiences, but consumers are increasingly seeking entertainment and shopping in virtual worlds. One in five Metaverse users attends virtual live events such as concerts and film festivals.

The Metaverse, an online virtual world that incorporates augmented reality (AR), virtual reality (VR), 3D holographic avatars, video, and other means of communication.

Myth #3 The Metaverse Is Just a Virtual Reality

To say the Metaverse is virtual reality (VR) is like saying the internet is just a smartphone. It’s the way you interface with the Internet. Similarly, you can imagine experiencing the Metaverse in VR, but you can also imagine experiencing it on your laptop or desktop.

Myth #4 The Metaverse will replace the real world

No, this is not “The Matrix”. The metaverse will never replace the real world. It adds to the real world, a vast virtual environment where you can work, socialize, play, create, explore, and more.

Myth 5 Metaverse is a fad

The Metaverse is a fad in the same way that the Internet was at one point considered a fad. The Metaverse is still many years away from being fully realized, and the technology required is far from complete. They are working remotely, socializing and learning virtually, and finding entertainment without leaving their homes. However, as usual How to meet these needs will continue to evolve as technology advances.

Myth #6 The Metaverse Becomes a Monopoly

Companies like Meta and Microsoft are two of the most valuable companies in the world because of their insight. They have the skills to skate wherever the pack is, and can scale quickly. The field is too big for a handful of companies to dominate.

Myth #7 The speed of technology determines the pace of adoption

Many believe that technology is not keeping up, which is holding back the spread of the Metaverse. Immersive device adoption remains low among consumers, and there are infrastructure barriers that hold back the future of a truly scaled and immersive metaverse. Nearly a third of his Metaverse users believe technology significantly limits their ability to experience dreams.

VR is the most accessible technology with just 20% adoption, but its adoption curve to date has followed the trajectory of other technologies that have become more widely available over time. The penetration of recent breakthroughs such as smartphones, tablets and social media has grown from 20% to 50% in just a few years. Reduced costs, more content, and improved usability are driving adoption.

Big tech companies are betting on virtualization and scaling. credit: Oculus Rift/Wikimedia Commons

Myth 8 The Metaverse Already Exists

The Metaverse is an infinitely large (future) virtual world that connects all other virtual subworlds. The Metaverse can be seen as the next phase of the Internet as we know it. The current two-dimensional flat Internet will transform into a three-dimensional spatial form. We are moving from a web of pages to a web of coordinates. And from the web of information to the web of activity. In the future, people will be able to meet as avatars in the Metaverse to network, provide services, collaborate, relax, play games, shop, consume, and more. The Metaverse also provides opportunities to build, create and participate in virtual economies. In the future, we will never turn the Internet “on”, but “of” spatial internet. The metaverse can be seen as a world that connects all (existing) virtual worlds. But that world isn’t here yet. of The metaverse is still the future.

Myth 9 The Metaverse Is Inevitable

It is clear that the metaverse is being actively developed. Major players in the tech world are turning to technology. However, they face many challenges. For example, interoperability, where users must be able to easily move between different worlds, is one. This means companies must focus on open standards. In the Metaverse, it should be the easiest way to work, attend concerts, and play games. This is not easy, especially since many companies are reluctant to collaborate on open standards and give up their intellectual property. In addition, the growth of the metaverse also requires significant hardware innovation.

Myth #10 The Metaverse Is Good For Everything

This is another aspect that has yet to be seen. In the future, different variants of the Internet will simply coexist. It’s like reading a book on paper or reading a book on a screen. The Internet as we know it will continue to exist. It can be used on smartphones, computers and tablets. For some, such as shopping, games and social interactions, Metaverse is very suitable.

What is the future of the Metaverse?

The Metaverse “connects people, processes, data, and things (real and virtual) to make network connectivity more relevant and valuable than ever before, turning information into action to create new capabilities, richer experiences, and more. creating unprecedented economic opportunities for businesses, individuals, and nations”. Simply put, the Metaverse is the intelligent connection of people, processes, data, and things. It has billions of objects with sensors to detect, measure, and assess their state, all connected through public or private networks using standard and proprietary protocols. represents the world we live in.

Data is embedded in everything we do. Every business needs its own data strategy, and that requires comprehensive data leadership. The metaverse will create tens of millions of new objects and sensors, all generating real-time data and adding value to the products and services of any company that uses the metaverse as another means of doing business. As a result, enterprises will make extensive use of metaverse technology. As a result, an endless list of products and services exists with a wide range of products sold to a variety of vertical and horizontal markets.

Los defensores del metaverso subrayan su infinitas posibilidades en relación a las interacciones sociales, el entretenimiento o en el ambito empresarial. Credit: Meta
Proponents of the Metaverse emphasize its endless possibilities for social interaction, entertainment, and even business. credit:

For example, in e-commerce, the Metaverse will provide entirely new revenue streams for digital goods in a synchronous way, rather than the current traditional 2D click-to-buy method. In human resources (HR), a key training resource is conducted using virtual reality (VR) and augmented reality (AR). These overlay instructions in a real-world environment and give someone a step-by-step playbook on how to place them. Combining complex machines, running devices, and trying out new products all happen in virtual objects at the heart of the metaverse. In sales/marketing, connecting with customers virtually and sharing virtual experiences of products and services will become as common as the virtual conferences of the past two years during Covid, but the Metaverse is making it even more Be realistic and productive. .

Finally, likewise cloud computingthe private metaverse, the hybrid metaverse, and the public metaverse. All possible applications and services of each typeA company can benefit from all options based on its capabilities and needs.The main goal here is Reach the Metaverse as a Service (MaaS) and add the “Metaverse Certified” label to your products and services.

Ahmed Banafacreating books:

Secure and smart Internet of Things (IoT) using blockchain and AI

Blockchain technology and application

quantum computing

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