The HaptX Glove G1 incorporates two kinesthetic feedback gloves and a wireless ‘air pack’. The latter can be worn by the user like a backpack or placed on a nearby table. Airpack is responsible for generating compressed air and controlling air flow. Both of these are essential for providing detailed haptic feedback. The gloves themselves come in his four sizes and contain hundreds of microfluidic actuators that displace skin with each pulse. This gives users the feeling that the objects they are touching and interacting with in the virtual space are real.
This product is intended for “enterprise metaverse” or VR experiences created by or exclusively for corporate entities. As HaptX suggests in the video above, some large organizations have recently Conduct training Within the metaverse, others believe it is possible Transform the way people shop.that interest in the metaverse unstable future And when it comes to true commitment, companies may be able to ditch physical training materials and interactive product displays in favor of virtual ones.
Whether it is economically viable is up to the company. The HaptX Gloves G1 are priced at $5,495 per pair with a monthly fee of $495. This fee is part of the unavoidable HaptX subscription program which includes service, maintenance and the company’s Software Development Kit (SDK). The HaptX SDK allows developers to embed Unreal Engine and Unity plugins, leverage C++ APIs, and add features already in their products, such as advanced vibrohaptic feedback and haptic multiplayer features that allow multiple users to “feel” the same. It is said that you will be able to take advantage of the built-in functionality. object. (Sound familiar?)
HaptX claims that the company’s Gloves G1 are much more accessible than its predecessor, the HaptX Gloves DK2, which cost over $10,000 per unit. Still, despite the cost and physical size of the HaptX Gloves G1, it’s impressive that users can feel different textures, manipulate virtual materials, and experience simulations physically. Cafe, who?